Archive for the ‘machinima’ Category
Rad is back and watching shifts
Recently I wrote/published a bunch of articles on conceptualization of identity in Secondlife space – and am back doing further immersive ethnographies in various virtual worlds in relation to building monetary value for social identities and in relation trans-nations, inter-nations and the local and global. Some of what I write next will both contest and extend what I have written and published in the previous phase of immersive online and offline (and offline trans- rural as well as trans- urban “deep hanging out”) ethnographies.
As usual – some of this will be co-authored and other essays will be single-authored with a clear acknowledgement of its collaborative nature. Am working in bits and pieces with multiple groups of people both within and outside the Western academy as well as both within and outside virtual worlds.
Let the layered investigations resume (continue – actually they never stopped – but now that I have my first draft of the book manuscript on Technocultural Agency finally done – I am calling it phase two as I move this work into my next two book projects being developed)!
rad meets MGandhi
Note: This is not meant to be a perfect “seamless” experience of being in secondlife – but rather it is meant to show the breaks and ruptures…This is one version – I will have more with more ruptures inserted…layered…
Call for Papers: Edited Collection on Digital Embodiment, Performativity and Globalization
PLEASE SUBMIT ABSTRACTS ASAP (deadline is still tentative – so if you are working on something relevant email me anyway with a query). Title: Everyday 3D Lives: Digital Embodiment, Performativity and GlobalizationEditor : Radhika Gajjala[ http://personal.bgsu.edu/~radhik ](Lexington Press is interested and I am discussing this collection with them) In the recent past, there has been much talk of “web 2.0 “ and “web 3D” as new media. Educators and researchers all over the world are debating the pros and cons of such environments. MMORPGs (Massive(ly) multiplayer online role-playing games) such as World of Warcraft (WoW) and online 3D environments for social and economic activity. Immersive environments such as secondlife are being examined from multiple disciplinary lenses. This edited will include articles based in examinations of embodiment, performativity, gender, race, class, ethnicity, sexuality and globalization critically, and will be open to multiple disciplinary intersections.What sorts of convergences, conjunctures and connections emerge in relation to embodiment, identity and globalization specifically in 3D environment (such as secondlife) and MMORPGs? Researchers examining presence and absence or voice and voicelessness are increasingly mobilized to speak of identities emerging online, while binaries such as embodied/disembodied and global/local are deployed unproblematically in both utopian and dystopian viewpoints regarding the Internet. Performativity begins to shape exposure and privacy. Thus while claims are being made that the Internet is a “public sphere” in a Habermasian sense (Poster 1995) corporate privation and surveillance comes upon us in Internet mediated environments and we learn to negotiate our speaking within interstices of presences and absences, cooperation and isolation, community engagement and individual consumerism. Simultaneously hegemonic structures invested in particular ideologies of globalization and “free” markets learn to co-opt diverse identities and voices. Voice thus becomes a strategic construct in both cases. Notions of voice/voiceless and empowerment/participation in such instances are appropriated by status quo discourses and are themselves mobilized for the oppression of the subaltern (Gajjala, forthcoming 2008).In the book on “Pedagogies of the Global”, the editor, Arif Dirlik writes that”Rather than erase difference by converting all to Euro/American norms of modernity, however, capitalist modernity, as it has gone global, has empowered societies once theoretically condemned to premodernity or tradition to make their own claims on modernity on the basis of those very tradition to make their own claims on modernity on the basis of those very traditions, as filtered through experiences of colonialism, neocolonialism, or simple marginalization by the forces of globalization “(Dirlik, 2006, 3).Digital media plays a significant role in aiding these connections and shaping these re-presentations. I am interested in research that examines these connections, representations and productions through critical theoretical lenses based in postcolonial theories, feminist theories, critical race theories and so on.500 word abstracts due by January 1, 2008 and full articles of no more than 8000 words length due by September 2008.Email me with any queries (Deadlines are still flexible at this time – so keep checking) – radhika@cyberdiva.org.
Everyday 3D Lives: Digital Embodiment, Performativity and Globalization
DEADLINE EXTENDED:
PLEASE SUBMIT ABSTRACTS BY DECEMBER 1, 2007.
Title: Everyday 3D Lives: Digital Embodiment, Performativity and Globalization
Editor : Radhika Gajjala
[ http://personal.bgsu.edu/~radhik ]
In the recent past, there has been much talk of “web 2.0 “ and “web 3D” as new media. Educators and researchers all over the world are debating the pros and cons of such environments. MMORPGs (Massive(ly) multiplayer online role-playing games) such as World of Warcraft (WoW) and online 3D environments for social and economic activity. Immersive environments such as secondlife are being examined from multiple disciplinary lenses. This edited will include articles based in examinations of embodiment, performativity, gender, race, class, ethnicity, sexuality and globalization critically, and will be open to multiple disciplinary intersections.
What sorts of convergences, conjunctures and connections emerge in relation to embodiment, identity and globalization specifically in 3D environment (such as secondlife) and MMORPGs? Researchers examining presence and absence or voice and voicelessness are increasingly mobilized to speak of identities emerging online, while binaries such as embodied/disembodied and global/local are deployed unproblematically in both utopian and dystopian viewpoints regarding the Internet. Performativity begins to shape exposure and privacy. Thus while claims are being made that the Internet is a “public sphere” in a Habermasian sense (Poster 1995) corporate privation and surveillance comes upon us in Internet mediated environments and we learn to negotiate our speaking within interstices of presences and absences, cooperation and isolation, community engagement and individual consumerism. Simultaneously hegemonic structures invested in particular ideologies of globalization and “free” markets learn to co-opt diverse identities and voices. Voice thus becomes a strategic construct in both cases. Notions of voice/voiceless and empowerment/participation in such instances are appropriated by status quo discourses and are themselves mobilized for the oppression of the subaltern (Gajjala, forthcoming 2008).
In the book on “Pedagogies of the Global”, the editor, Arif Dirlik writes that
“Rather than erase difference by converting all to Euro/American norms of modernity, however, capitalist modernity, as it has gone global, has empowered societies once theoretically condemned to premodernity or tradition to make their own claims on modernity on the basis of those very tradition to make their own claims on modernity on the basis of those very traditions, as filtered through experiences of colonialism, neocolonialism, or simple marginalization by the forces of globalization “(Dirlik, 2006, 3).
Digital media plays a significant role in aiding these connections and shaping these re-presentations. I am interested in research that examines these connections, representations and productions through critical theoretical lenses based in postcolonial theories, feminist theories, critical race theories and so on.
500 word abstracts due by December 1, 2007 and full articles of no more than 8000 words length due by September 2008.
Email me with any queries – radhika@cyberdiva.org.
“attending” slcc with bb (not shown in the image) on machinima island
Waiting in-world for SLLC feed
with Radhika:) [seriously - that IS another Radhika - one is my Avi and the other is another Radhika's avi - I finally found her - she's the (more technologically capable one) they've all be confusing me with:)]![]()
good conversation….
Had a very productive conversation with N about the Machinima she and her group produced – will have something to write about that with quotes from her after a few more meetings and conversations with her.
stay tuned!
Mangalagiri gown – most sold of rad Zabibha’s items at Nirma Designs location
The sled thread continues…
The archives aren’t updated yet – but when they do you can find the discussion…
Meanwhile – cutting and pasting a part of my most recent post to invite anyone in-world to IM me to be a part of the group I am forming.
THIS discussion is to me about SL education and how we as educators can use these tools (if we must) responsibly and to explore if this medium is indeed enhancing or hampering our ability to pedagogically negotiate the complexities of representational practices world wide. When are we as educators part of the solution and when do we become part of the problem?
I am starting a group on SL on the politics of representation and pedagogy – anyone interested should IM me inworld – rad Zabibha.
This fall I teach a course on Pedagogy at the grad level and hope to have them participate in an SL based assignment that will include this group and discussions with them. Therefore the group is about more than “SLED” – it is about Pedagogy and representational practices.

