Archive for the ‘secondlife’ Category

with one comment

 

 

which is the enactment and which the representation

with one comment

Rad is back and watching shifts

with one comment

Recently I wrote/published a bunch of articles on conceptualization of identity in Secondlife space – and am back doing further immersive ethnographies in various virtual worlds in relation to building monetary value for social identities and in relation trans-nations, inter-nations and the local and global. Some of what I write next will both contest and extend what I have written and published in the previous phase of immersive online and offline (and offline trans- rural as well as trans- urban “deep hanging out”) ethnographies.

As usual – some of this will be co-authored and other essays will be single-authored with a clear acknowledgement of its collaborative nature. Am working in bits and pieces with multiple groups of people both within and outside the Western academy as well as both within and outside virtual worlds.

Let the layered investigations resume (continue – actually they never stopped – but now that I have my first draft of the book manuscript on Technocultural Agency finally done – I am calling it phase two as I move this work into my next two book projects being developed)!

Following the Money…from fluff to essentials…

without comments

My research journeying to where money is being exchanged through online software is taking me into various muddyings of ideology, finance and socio-economic practice – in places of work through play.

click, click, click…

Start with the fluff and move to essentials…. microtransact away… or make essential the fluff (which is a bit different from essentializing fluff…)

[there's an interweaving commentary I have that's being staged in my head on the interweaving of social entrepreneurship, microtransactions, crowdfunding and micropolitics - but you can ask me about that f2f sometime]

Virtual worlds and social networks… looking at crowdfunding, microtransactional software, RMT and so on.

Practices of money exchange have always been “virtual” so this makes me think anew about the binary we have in the internet era – between “virtual” and “real” – in the context of money.

Parallel -ly, examining historical descriptions of finance communities and parallel as well as alternative practices of production, consumption, marketing … seeing how these trajectories allow me to push at the teleology of modernity ….(that [in]visibly underpins various current day political approaches to money and transactions of value).

So reading about Money and Liberation … Micropolitics and microtransactions – money as discourse (but of course it is – I dont see that as “new”) – exchange value, after all, is based on valuing through discourse and practice – and this connects back to Virtual worlds, RMTs and Virtual Economies (at least in my writing that is forthcoming). In that sense I am taking these issues in a different direction than that taken by some researchers of gaming cultures and virtual economies.

Written by cyberdiva

February 13th, 2011 at 9:56 am

Call for Papers: Edited Collection on Digital Embodiment, Performativity and Globalization

without comments

PLEASE SUBMIT ABSTRACTS ASAP  (deadline is still tentative – so if you are working on something relevant email me anyway with a query).  Title: Everyday 3D Lives: Digital Embodiment, Performativity and GlobalizationEditor : Radhika Gajjala[ http://personal.bgsu.edu/~radhik ](Lexington Press is interested and I am discussing this collection with them)  In the recent past, there has been much talk of “web 2.0 “ and “web 3D” as new media. Educators and researchers all over the world are debating the pros and cons of such environments. MMORPGs (Massive(ly) multiplayer online role-playing games) such as World of Warcraft (WoW) and online 3D environments for social and economic activity. Immersive environments such as secondlife are being examined from multiple disciplinary lenses. This edited will include articles based in examinations of embodiment, performativity, gender, race, class, ethnicity, sexuality and globalization critically, and will be open to multiple disciplinary intersections.What sorts of convergences, conjunctures and connections emerge in relation to embodiment, identity and globalization specifically in 3D environment (such as secondlife) and MMORPGs? Researchers examining presence and absence or voice and voicelessness are increasingly mobilized to speak of identities emerging online, while binaries such as embodied/disembodied and global/local are deployed unproblematically in both utopian and dystopian viewpoints regarding the Internet. Performativity begins to shape exposure and privacy. Thus while claims are being made that the Internet is a “public sphere” in a Habermasian sense (Poster 1995) corporate privation and surveillance comes upon us in Internet mediated environments and we learn to negotiate our speaking within interstices of presences and absences, cooperation and isolation, community engagement and individual consumerism. Simultaneously hegemonic structures invested in particular ideologies of globalization and “free” markets learn to co-opt diverse identities and voices. Voice thus becomes a strategic construct in both cases. Notions of voice/voiceless and empowerment/participation in such instances are appropriated by status quo discourses and are themselves mobilized for the oppression of the subaltern (Gajjala, forthcoming 2008).In the book on “Pedagogies of the Global”, the editor, Arif Dirlik writes that”Rather than erase difference by converting all to Euro/American norms of modernity, however, capitalist modernity, as it has gone global, has empowered societies once theoretically condemned to premodernity or tradition to make their own claims on modernity on the basis of those very tradition to make their own claims on modernity on the basis of those very traditions, as filtered through experiences of colonialism, neocolonialism, or simple marginalization by the forces of globalization “(Dirlik, 2006, 3).Digital media plays a significant role in aiding these connections and shaping these re-presentations. I am interested in research that examines these connections, representations and productions through critical theoretical lenses based in postcolonial theories, feminist theories, critical race theories and so on.500 word abstracts due by January 1, 2008 and full articles of no more than 8000 words length due by September 2008.Email me with any queries (Deadlines are still flexible at this time – so keep checking) – radhika@cyberdiva.org.

Three faculty members at the BGSU Island opening on Friday (SL)

without comments

IRL – Anthony Fontana, Linda Mandelbaum and Radhika Gajjala

snapshot_071.jpg

Written by cyberdiva

November 12th, 2007 at 12:48 pm

Everyday 3D Lives: Digital Embodiment, Performativity and Globalization

with 2 comments

DEADLINE EXTENDED:

PLEASE SUBMIT ABSTRACTS BY DECEMBER 1, 2007.

Title: Everyday 3D Lives: Digital Embodiment, Performativity and Globalization

Editor : Radhika Gajjala

[ http://personal.bgsu.edu/~radhik ]

In the recent past, there has been much talk of “web 2.0 “ and “web 3D” as new media. Educators and researchers all over the world are debating the pros and cons of such environments. MMORPGs (Massive(ly) multiplayer online role-playing games) such as World of Warcraft (WoW) and online 3D environments for social and economic activity. Immersive environments such as secondlife are being examined from multiple disciplinary lenses. This edited will include articles based in examinations of embodiment, performativity, gender, race, class, ethnicity, sexuality and globalization critically, and will be open to multiple disciplinary intersections.

What sorts of convergences, conjunctures and connections emerge in relation to embodiment, identity and globalization specifically in 3D environment (such as secondlife) and MMORPGs? Researchers examining presence and absence or voice and voicelessness are increasingly mobilized to speak of identities emerging online, while binaries such as embodied/disembodied and global/local are deployed unproblematically in both utopian and dystopian viewpoints regarding the Internet. Performativity begins to shape exposure and privacy. Thus while claims are being made that the Internet is a “public sphere” in a Habermasian sense (Poster 1995) corporate privation and surveillance comes upon us in Internet mediated environments and we learn to negotiate our speaking within interstices of presences and absences, cooperation and isolation, community engagement and individual consumerism. Simultaneously hegemonic structures invested in particular ideologies of globalization and “free” markets learn to co-opt diverse identities and voices. Voice thus becomes a strategic construct in both cases. Notions of voice/voiceless and empowerment/participation in such instances are appropriated by status quo discourses and are themselves mobilized for the oppression of the subaltern (Gajjala, forthcoming 2008).

In the book on “Pedagogies of the Global”, the editor, Arif Dirlik writes that

“Rather than erase difference by converting all to Euro/American norms of modernity, however, capitalist modernity, as it has gone global, has empowered societies once theoretically condemned to premodernity or tradition to make their own claims on modernity on the basis of those very tradition to make their own claims on modernity on the basis of those very traditions, as filtered through experiences of colonialism, neocolonialism, or simple marginalization by the forces of globalization “(Dirlik, 2006, 3).

Digital media plays a significant role in aiding these connections and shaping these re-presentations. I am interested in research that examines these connections, representations and productions through critical theoretical lenses based in postcolonial theories, feminist theories, critical race theories and so on.

500 word abstracts due by December 1, 2007 and full articles of no more than 8000 words length due by September 2008.

Email me with any queries – radhika@cyberdiva.org.

Ganesh Chathurthi Greetings to all

without comments

www.flickr.com

without comments

Written by cyberdiva

September 6th, 2007 at 12:39 am

tabla

without comments

tabla_001.jpg

Written by cyberdiva

September 6th, 2007 at 12:21 am

www.flickr.com
This is a Flickr badge showing items in a set called dastkar andhra fieldtrips. Make your own badge here.

eXTReMe Tracker
Bookmark and Share